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NM.A.Algebra: Students will understand algebraic concepts and applications.
Algebra: Students will understand algebraic concepts and applications.
K-4.A.1. Understand patterns, relations, and functions.3.A.1.2. Solve problems involving numeric equations.Quiz, Flash Cards, Worksheet, Game & Study Guide Division Quiz, Flash Cards, Worksheet, Game & Study Guide Division Quiz, Flash Cards, Worksheet, Game & Study Guide Odd/Even Quiz, Flash Cards, Worksheet, Game & Study Guide Regrouping
3.A.1.3. Select appropriate operational and relational symbols to make an expression true (e.g., ''If 4 __ 3 = 12, what operational symbol goes in the box?'').
3.A.1.4. Use models of feet and inches to express simple unit conversions in symbolic form (e.g., 36 inches = __ feet x 12) that develop conceptual understanding versus procedural skills.
3.A.1.5. Recognize and use the commutative property of multiplication (e.g., if 5 x 7 = 35, then what is 7 x 5?).
3.A.1.6. Create, describe, and extend numeric and geometric patterns including multiplication patterns.Quiz, Flash Cards, Worksheet, Game & Study Guide Patterns Quiz, Flash Cards, Worksheet, Game & Study Guide Patterns
K-4.A.2. Represent and analyze mathematical situations and structures using algebraic symbols.3.A.2.1. Determine the value of variables in missing part problems (e.g., 139 + __ = 189).
3.A.2.2. Recognize and use the commutative and associative properties of addition and multiplication (e.g., ''If 5 x 7 = 35, then what is 7 x 5? And if 5 x 7 x 3 = 105, then what is 7 x 3 x 5?'').
3.A.2.3. Explore the ways that commutative, distributive, identity, and zero properties are useful in computing with numbers.
K-4.A.3. Use mathematical models to represent and understand quantitative relationships.3.A.3.3. Describe relationships of quantities in the form of mathematical expressions, equations, or inequalities.
3.A.3.4. Select appropriate operational and relational symbols to make an expression true (e.g.,'' If 4 __ 3 = 12, what operational symbol goes in the box?'').
NM.D.Data Analysis and Probability: Students will understand how to formulate questions, analyze data, and determine probabilities.
Data Analysis and Probability: Students will understand how to formulate questions, analyze data, and determine probabilities.
K-4.D.1. Formulate questions that can be addressed with data and collect, organize, and display relevant data to answer them.3.D.1.1. Collect and organize data using observations, measurements, surveys, or experiments.
3.D.1.3. Conduct simple experiments by determining the number of possible outcomes and make simple predictions:3.D.1.3.a. Identify whether events are certain, likely, unlikely, or impossibleQuiz, Flash Cards, Worksheet, Game & Study Guide Probability Quiz, Flash Cards, Worksheet, Game & Study Guide Probability Quiz, Flash Cards, Worksheet, Game & Study Guide Probability
K-4.D.3. Develop and evaluate inferences and predictions that are based on data.3.D.3.1. Analyze data displayed in a variety of formats to make reasonable inferences and predictions, answer questions, and make decisions.Quiz, Flash Cards, Worksheet, Game & Study Guide Graphs
K-4.D.4. Understand and apply basic concepts of probability.3.D.4.1. Discuss the degree of likelihood of events and use terminology such as ''certain,'' ''likely,'' ''unlikely''.Quiz, Flash Cards, Worksheet, Game & Study Guide Probability Quiz, Flash Cards, Worksheet, Game & Study Guide Probability Quiz, Flash Cards, Worksheet, Game & Study Guide Probability
3.D.4.3. Record the probability of a specific outcome for a simple probability situation (e.g., probability is three out of seven for choosing a black ball; 3/7).Quiz, Flash Cards, Worksheet, Game & Study Guide Probability Quiz, Flash Cards, Worksheet, Game & Study Guide Probability Quiz, Flash Cards, Worksheet, Game & Study Guide Probability
NM.G.Geometry: Students will understand geometric concepts and applications.
Geometry: Students will understand geometric concepts and applications.
K-4.G.1. Analyze characteristics and properties of two- and three-dimensional geometric shapes and develop mathematical arguments about geometric relationships.3.G.1.1. Describe and compare the attributes of plane and solid geometric figures to show relationships and solve problems:3.G.1.1.a. Identify, describe, and classify polygons (e.g., pentagons, hexagons, and octagons)Quiz, Flash Cards, Worksheet, Game & Study Guide Shapes Quiz, Flash Cards, Worksheet, Game & Study Guide Shapes
3.G.1.1.b. Identify lines of symmetry in two-dimensional shapesQuiz, Flash Cards, Worksheet, Game & Study Guide Symmetry
3.G.1.1.c. Explore attributes of quadrilaterals (e.g., parallel and perpendicular sides for the parallelogram, right angles for the rectangle, equal sides and right angles for the square)
3.G.1.1.d. Identify right angles
3.G.1.1.e. Identify, describe, and classify common three-dimensional geometric objects (e.g., cube, rectangular solid, sphere, prism, pyramid, cone, cylinder)Quiz, Flash Cards, Worksheet, Game & Study Guide Solids
K-4.G.2. Specify locations and describe spatial relationships using coordinate geometry and other representational systems.3.G.2.2. Use ordered pairs to graph, locate specific points, create paths, and measure distances within a coordinate grid system.Quiz, Flash Cards, Worksheet, Game & Study Guide Coordinates
3.G.2.3. Use a two-dimensional grid system (e.g., a map) to locate positions representing actual places.Quiz, Flash Cards, Worksheet, Game & Study Guide Coordinates
K-4.G.3. Apply transformations and use symmetry to analyze mathematical situations.3.G.3.2. Identify and describe the line of symmetry in two- and three-dimensional shapes.Quiz, Flash Cards, Worksheet, Game & Study Guide Symmetry
K-4.G.4. Use visualization, spatial reasoning, and geometric modeling to solve problems.3.G.4.3. Recognize geometric shapes and structures (e.g., in the environment).Quiz, Flash Cards, Worksheet, Game & Study Guide Shapes Quiz, Flash Cards, Worksheet, Game & Study Guide Shapes Quiz, Flash Cards, Worksheet, Game & Study Guide Solids
NM.M.Measurement: Students will understand measurement systems and applications.
Measurement: Students will understand measurement systems and applications.
K-4.M.1. Understand measurable attributes of objects and the units, systems, and process of measurement.3.M.1.1. Demonstrate understanding of the need for measuring with standard units and become familiar with standard units in the U.S. customary system.Quiz, Flash Cards, Worksheet, Game & Study Guide Measurement
3.M.1.2. Choose and use the appropriate units and measurement tools to quantify the properties of objects (e.g., length [ruler], width [ruler], or mass [balance scale]).Quiz, Flash Cards, Worksheet, Game & Study Guide Measurement Quiz, Flash Cards, Worksheet, Game & Study Guide Measurement Quiz, Flash Cards, Worksheet, Game & Study Guide Measurement
3.M.1.3. Identify time to the nearest minute (elapsed time) and relate time to everyday events.Quiz, Flash Cards, Worksheet, Game & Study Guide Time Quiz, Flash Cards, Worksheet, Game & Study Guide Time Quiz, Flash Cards, Worksheet, Game & Study Guide Time
3.M.1.4. Identify and use time intervals (e.g., hours, days, weeks, months, years).Quiz, Flash Cards, Worksheet, Game & Study Guide Time
3.M.1.5. Identify properties (e.g., length, area, weight, volume) and select the appropriate type of unit for measuring each property.Quiz, Flash Cards, Worksheet, Game & Study Guide Measurement Quiz, Flash Cards, Worksheet, Game & Study Guide Measurement Quiz, Flash Cards, Worksheet, Game & Study Guide Measurement
3.M.1.6. Demonstrate understanding that measurements are approximations, investigate differences in units and their effect on precision, and consider the degree of accuracy for different situations.Quiz, Flash Cards, Worksheet, Game & Study Guide Measurement Quiz, Flash Cards, Worksheet, Game & Study Guide Measurement Quiz, Flash Cards, Worksheet, Game & Study Guide Measurement
K-4.M.2. Apply appropriate techniques, tools, and formulas to determine measurements.3.M.2.1. Find the area of rectangles using appropriate tools (e.g., grid paper, tiles).
3.M.2.3. Use appropriate standard units and tools to estimate, measure, and solve problems (e.g., length, area, weight).Quiz, Flash Cards, Worksheet, Game & Study Guide Measurement Quiz, Flash Cards, Worksheet, Game & Study Guide Measurement Quiz, Flash Cards, Worksheet, Game & Study Guide Measurement
3.M.2.4. Recognize a 90-degree angle and use it as a strategy to estimate the size of other angles.
NM.N.Number and Operations: Students will understand numerical concepts and mathematical operations.
Number and Operations: Students will understand numerical concepts and mathematical operations.
K-4.N.1. Understand numbers, ways of representing numbers, relationships among numbers, and number systems.3.N.1.1. Exhibit an understanding of the place-value structure of the base-ten number system by:3.N.1.1.a. Reading, modeling, writing, and interpreting whole numbers up to 10,000Quiz, Flash Cards, Worksheet, Game & Study Guide Algebra Quiz, Flash Cards, Worksheet, Game & Study Guide Place Value Quiz, Flash Cards, Worksheet, Game & Study Guide Sequencing
3.N.1.1.b. Comparing and ordering numbers up to 1,000Quiz, Flash Cards, Worksheet, Game & Study Guide Algebra Quiz, Flash Cards, Worksheet, Game & Study Guide Sequencing
3.N.1.1.c. Recognizing the position of a given number in the base-ten number system and its relationship to benchmark numbers such as 10, 50, 100, 500Quiz, Flash Cards, Worksheet, Game & Study Guide Estimation Quiz, Flash Cards, Worksheet, Game & Study Guide Place Value Quiz, Flash Cards, Worksheet, Game & Study Guide Place Value Quiz, Flash Cards, Worksheet, Game & Study Guide Place Value
3.N.1.2. Use whole numbers by using a variety of contexts and models (e.g., exploring the size of 1,000 by skip-counting to 1,000 using hundred charts or strips 10 or 100 centimeters long).Quiz, Flash Cards, Worksheet, Game & Study Guide Estimation Quiz, Flash Cards, Worksheet, Game & Study Guide Place Value Quiz, Flash Cards, Worksheet, Game & Study Guide Place Value
3.N.1.3. Identify some representations for some numbers and generate them by decomposing and recombining numbers (e.g., 853 = 8 x 100 + 5 x 10 + 3; 85 x 10 + 3 = 853; 853 = 900 - 50 + 3).
3.N.1.5. Use visual models and other strategies to recognize and generate equivalents of commonly used fractions and mixed numbers (e.g., halves, thirds, fourths, sixths, eighths, and tenths).Quiz, Flash Cards, Worksheet, Game & Study Guide Fractions
3.N.1.6. Demonstrate an understanding of fractions as parts of unit wholes, parts of a collection or set, and as locations on a number line.Quiz, Flash Cards, Worksheet, Game & Study Guide Fractions Quiz, Flash Cards, Worksheet, Game & Study Guide Fractions Quiz, Flash Cards, Worksheet, Game & Study Guide Fractions Quiz, Flash Cards, Worksheet, Game & Study Guide Number Line Quiz, Flash Cards, Worksheet, Game & Study Guide Probability
K-4.N.2. Understand the meaning of operations and how they relate to one another.3.N.2.1. Use a variety of models to show an understanding of multiplication and division of whole numbers (e.g., charts, arrays, diagrams, and physical models [i.e., modeling multiplication with a variety of pictures, diagrams, and concrete tools to help students learn what the factors and products represent in various contexts]).Quiz, Flash Cards, Worksheet, Game & Study Guide Division Quiz, Flash Cards, Worksheet, Game & Study Guide Division Quiz, Flash Cards, Worksheet, Game & Study Guide Odd/Even
3.N.2.2. Find the sum or difference of two whole numbers between 0 and 10,000.Quiz, Flash Cards, Worksheet, Game & Study Guide Regrouping
3.N.2.3. Solve simple multiplication and division problems (e.g., 135 / 5 = __).Quiz, Flash Cards, Worksheet, Game & Study Guide Division Quiz, Flash Cards, Worksheet, Game & Study Guide Division Quiz, Flash Cards, Worksheet, Game & Study Guide Odd/Even
3.N.2.4. Identify how the number of groups and the number of items in each group equals a product.Quiz, Flash Cards, Worksheet, Game & Study Guide Odd/Even
3.N.2.5. Demonstrate the effects of multiplying and dividing on whole numbers (e.g., to find the total number of legs on 12 cats, 4 represents the number of each [cat] unit, so 12 x 4 = 48 [leg] units).Quiz, Flash Cards, Worksheet, Game & Study Guide Division
3.N.2.6. Identify and use relationship between multiplication and division (e.g., division is the inverse of multiplication) to solve problems.
3.N.2.7. Select and use operations (e.g., addition, multiplication, subtraction, division) to solve problems.
K-4.N.3. Compute fluently and make reasonable estimates.3.N.3.2. Use strategies (e.g., 6 x 8 is double 3 x 8) to become fluent with the multiplication pairs up to 10 x 10.
3.N.3.3. Compute with basic number combinations (e.g., multiplication pairs up to 10 x 10 and their division counterparts).Quiz, Flash Cards, Worksheet, Game & Study Guide Division
3.N.3.4. Demonstrate reasonable estimation strategies for measurement, computation, and problem solving.Quiz, Flash Cards, Worksheet, Game & Study Guide Estimation Quiz, Flash Cards, Worksheet, Game & Study Guide Estimation